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The Chronicle

The Chronicle of Wyrdmere

Every game set in this world adds pages to one chronicle. Play to unseal its sagas: short tales of crowns, lanterns and things that should have stayed asleep. Each game stands on its own. Together they tell one story.

0 of 67 sagas unsealed6 games
Vael · The Heartlands

Lord of Lanternmere

The Steward's Ledger

Swear fealty to one of Vael's powers.

A Letter from a Wayfinder

Build a Guild Waystation.

The Heir's First Day

Pass the house to your heir.

The Dragon over the Fields

Drive off the dragon.

When the Sky Turned

Live through all six omens.

Six Banners at the Gate

Swear fealty to all six powers, over many reigns.

Two Banners

Fly two banners at once.

The Last Page

End the saga of your house.

Marshal Oren's Accounts

Finish a reign under the banner of the Golden Dominion.

Warlord Kragg's Visit

Finish a reign under the banner of the Ember Legion.

Warden Sylva's Seeds

Finish a reign under the banner of the Verdant Pact.

Commander Aelric's Toast

Finish a reign under the banner of the Azure Crown.

A Note from the Pale Duke

Finish a reign under the banner of the Shadow Covenant.

Jarl Hroth's Winter

Finish a reign under the banner of the Frost Clans.

Vael · Duskwood to Kingsreach

Roads of Vael

0 / 16 unsealedPlay Roads of Vael →

The Sealed Saga

Set out on the road.

Oil and Shadow

Start a fight with an empty lantern.

The Skald's Song

Meet the wandering skald.

The Wyrm of Wyrmroot

Defeat the boss of Duskwood.

Ashgrave's Company

Defeat the boss of the Heartlands.

Cinderwing Wakes

Reach Kingsreach.

What the Saga Said

Reach Kingsreach a second time, or on a higher lantern level.

The Hired Blade

Defeat a boss.

The Old Captain

Defeat Captain Ashgrave as the Sellsword.

The Coven Mother

Defeat the Coven Mother in Duskwood.

The Ember Marshal

Defeat the Ember Marshal in the Heartlands.

The Pale Duke

Defeat the Pale Duke in Kingsreach.

Three Seals

Carry all three seals of the road into Kingsreach.

The Unwritten

Finish the last chapter.

The Painted Wagon

Defeat the boss of the Heartlands.

Six Skies

See all six omens.

Isles of Vael · Saltmere and Skerrow

Isles of Vael

0 / 10 unsealedPlay Isles of Vael →

The Light That Went Out

Arrive in Saltmere.

Twelve Barrels of Lamp Oil

Find out what was delivered to the lighthouse.

Feeding the Lantern

Ask about the temple's old books.

The Mourning-Light

Find out who wove the lantern in Gritt's nets.

The Last Ember

Complete Chapter 1: The Dark Light.

The Brightest of the Eleven

Sail to Skerrow.

Nothing to Report

Read the report of the Wayfinder who came before you.

Through Smoked Glass

Climb the Skerrow Light and look into the lamp.

The Lights of the Isles

Find the keepers' ledger.

What Became of Skerrow's Light

Complete Chapter 2: The Bright Light.

Beyond the map

Lanternshore

0 / 8 unsealedPlay Lanternshore →

The Sealed Chart

Complete Landfall.

Gold for the Crowns

Complete The Old Mine.

The Guardians Who Wait

Clear a camp of guardians.

The Corsair's Bargain

Complete Raiders on the Shore.

The Lantern on the Shore

Complete The Lantern in the Ruins.

The Old Wyrm

Slay the wyrm beneath the ruins.

The Dragon over the Coast

Live through The Dragon Wakes.

Who Holds the Coast?

Complete Who Holds the Coast.

The barrows of Duskwood

Omen Sisters

0 / 10 unsealedPlay Omen Sisters →

The Lead Seal

Defeat the Barrow Warden at depth 10.

What the Wights Remember

Defeat the Leaden Knight at depth 20.

The Crown of Bone

Defeat the Wight Chieftain at depth 30.

The Guild Pays Late

Read five grave finds at the waystation.

Blood over Duskwood

Defeat a barrow boss under the Blood sign.

Reseal the Barrow

Reseal the barrow for the first time.

Roots Through Lead

Reach the Root Halls at depth 31.

What the Crone Said

Defeat the Coven Crone at depth 40.

The Heartroot

Defeat the Heartroot at depth 60.

The Second Contract

Renew the contract with the Guild.

Beyond the map · Farfell

Farfell

0 / 9 unsealedPlay Farfell →

The Hills No Chart Shows

Win the first scenario, The First Ridge.

The Riders Who Did Not Return

Search an abandoned camp in the hills.

Lantern Oil

Cast a spell that burns lantern oil.

The Guardians' Count

Defeat ten neutral armies.

The Seventh Sky

Live through a week when the dragon wakes.

The Dragon's Hoard

Slay the dragon in Wings over Farfell.

A Herald in the Mud

Take the Ironfang camp.

Whose Hills?

Win all of Oda's scenarios.

The League’s Ledger

Take a Gilded League counting-house on a random map.

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