The Steward's Ledger
Swear fealty to one of Vael's powers.
Every game set in this world adds pages to one chronicle. Play to unseal its sagas: short tales of crowns, lanterns and things that should have stayed asleep. Each game stands on its own. Together they tell one story.
Swear fealty to one of Vael's powers.
Build a Guild Waystation.
Pass the house to your heir.
Drive off the dragon.
Live through all six omens.
Swear fealty to all six powers, over many reigns.
Fly two banners at once.
End the saga of your house.
Finish a reign under the banner of the Golden Dominion.
Finish a reign under the banner of the Ember Legion.
Finish a reign under the banner of the Verdant Pact.
Finish a reign under the banner of the Azure Crown.
Finish a reign under the banner of the Shadow Covenant.
Finish a reign under the banner of the Frost Clans.
Set out on the road.
Start a fight with an empty lantern.
Meet the wandering skald.
Defeat the boss of Duskwood.
Defeat the boss of the Heartlands.
Reach Kingsreach.
Reach Kingsreach a second time, or on a higher lantern level.
Defeat a boss.
Defeat Captain Ashgrave as the Sellsword.
Defeat the Coven Mother in Duskwood.
Defeat the Ember Marshal in the Heartlands.
Defeat the Pale Duke in Kingsreach.
Carry all three seals of the road into Kingsreach.
Finish the last chapter.
Defeat the boss of the Heartlands.
See all six omens.
Arrive in Saltmere.
Find out what was delivered to the lighthouse.
Ask about the temple's old books.
Find out who wove the lantern in Gritt's nets.
Complete Chapter 1: The Dark Light.
Sail to Skerrow.
Read the report of the Wayfinder who came before you.
Climb the Skerrow Light and look into the lamp.
Find the keepers' ledger.
Complete Chapter 2: The Bright Light.
Complete Landfall.
Complete The Old Mine.
Clear a camp of guardians.
Complete Raiders on the Shore.
Complete The Lantern in the Ruins.
Slay the wyrm beneath the ruins.
Live through The Dragon Wakes.
Complete Who Holds the Coast.
Defeat the Barrow Warden at depth 10.
Defeat the Leaden Knight at depth 20.
Defeat the Wight Chieftain at depth 30.
Read five grave finds at the waystation.
Defeat a barrow boss under the Blood sign.
Reseal the barrow for the first time.
Reach the Root Halls at depth 31.
Defeat the Coven Crone at depth 40.
Defeat the Heartroot at depth 60.
Renew the contract with the Guild.
Win the first scenario, The First Ridge.
Search an abandoned camp in the hills.
Cast a spell that burns lantern oil.
Defeat ten neutral armies.
Live through a week when the dragon wakes.
Slay the dragon in Wings over Farfell.
Take the Ironfang camp.
Win all of Oda's scenarios.
Take a Gilded League counting-house on a random map.